Tag Archives: design

Paul Sahre: A Designer And His Problems

paul_sahre_screenshot

Thanks AIGA/NY for posting this!
Click here for the AIGA/NY Vimeo presentation- Paul Sahre: A Designer And His Problems

A Designer and His Problems is a once-in-a-lifetime inspirational journey through one designer’s typos, questionable color choices and poor font selection. A Designer and His Problems deals with the feeling that we all have from time to time: that something is wrong but we don’t know quite what. Or maybe we do know, but it’s too late to do anything about it. Heartwarming and refreshingly honest, Paul Sahre identifies problems in all their different forms and urges us to accept them, nurture them, caress them.

Chanel Mobile Art Pavilion in Central Park

During my lunch break I walked through Central Park to take a look at the Chanel Mobile Art Pavilion. Unfortunately it was sold out for the day and the stand-by ticket line was too long (about one hour wait)- so I had to settle for an exterior viewing. Damn, I really should lobby for a 3 hour lunch.

Here are some quick impressions:
i was underwhelmed by Zaha Hadid’s “pod” and was more drawn to the mirrored cube (a ticket booth?) adjacent to the “pod”. The mirrored structure had a nice interaction with the environment and highlighted the change in season. It created great foliage scenes where is was hard to distinguish the “actual” from the “reflected”. This was way more poetic and surprising for me.

Also, I couldn’t help but compare the overall experience to the last art exhibit/event I attended in central park, the Gates project. The Gates created a public, all inclusive, friendly experience. Volunteers stationed throughout the park answered questions, shoved snow, and gave out memorabilia- the coveted orange swatch. Warm fuzzy feeling all around. Although I haven’t actually been “in” the Chanel Mobile Art gallery, while I walked around the gated pavilion listening to the other worldly music, it gave the impression of a precious marketing event for the selected few. I came away wondering if this is the best use for the park.

Despite my bad mouthing, I am still interested to see the interior. We’ve organized a group outing (meaning me, ralph and whomever we can dupe into going) on Tuesday, 10.28.08 8:15 AM. So if you happen to be finishing up a night in the rambles- stop by the pavilion. We’ll be the ones in the stand-by line.

Oct. 20 to Nov. 9
Rumsey Playfield in Central Park
Chanel Mobile Art website

check out more pics: flickr set

The Art Directors Club: Designism 3.0

Designism 3.0 is the ADC’s annual forum for creatives and designers to gather and debate their roles in social activism. Since I had to get my veep on (debate party at my house)- I was only able to attend the first part of the evening’s events. The two “events” that I took part in were- 1) drinking a few brooklyn ales and 2) listening to the “Designism Manifesto” presented by Allan Chochinov, designer, educator and partner at Core77.

NOTES:
Chochinov listed 5 imperatives of design:
1) Use the word consequence
Designers are in the consequence business and we should make our clients aware of this.
chris jordan
edward burtynsky
green cell

2) Acknowledge privilege
GoSkyWatch Planetarium lets the user accept Pluto as a planet/ or not.

3) Tell the truth
fast food vs. reality
Sevin Coskun

4) Celebrate life
national park(ing) day

5) Don’t wait
designer’s accord